- Oct 10, 2019
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MascaraSnake authored
Fix the sky on the intro cutscene not scrolling. Closes #220 See merge request STJr/SRB2Internal!353
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MascaraSnake authored
Headbumps and associated Closes #242 See merge request STJr/SRB2Internal!360
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MascaraSnake authored
Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9. Closes #246 See merge request STJr/SRB2Internal!365
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MascaraSnake authored
ACZ touchups Closes #209, #208, and #158 See merge request STJr/SRB2Internal!359
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MascaraSnake authored
Don't deplete special stage timer in water if you have water protection See merge request STJr/SRB2Internal!364
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- Oct 09, 2019
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lachwright authored
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lachwright authored
Make MT_PUMA not hurt players' ears when placed in groups or loading the map (new functionality for A_PlaySound)
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- Oct 08, 2019
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toaster authored
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- Oct 07, 2019
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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lachwright authored
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lachwright authored
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lachwright authored
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toaster authored
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lachwright authored
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MascaraSnake authored
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lachwright authored
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MascaraSnake authored
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lachwright authored
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lachwright authored
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lachwright authored
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- Oct 06, 2019
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MascaraSnake authored
Springs and gas jets are exempt because all hell might break loose otherwise.
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toaster authored
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toaster authored
* Implement MS's temp bodge-fix for the TNT getting stuck on the player.
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toaster authored
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toaster authored
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toaster authored
Fix entering an intangible FOF causing minecart derailment explosions. (Probably; I didn't get the bug to happen in the first place, but this looks like a likely culprit.)
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toaster authored
There's code in B_RespawnBot that handles gravflip, but none in B_CheckRespawn. This commit fixes that. (Only done on this branch since bots had already been touched.)
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toaster authored
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toaster authored
Also, readd SF_INVERTPRECIP, which was done in a random branch last year and then lost because it was never merged. Enabled by ML_EFFECT1.
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MascaraSnake authored
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toaster authored
* Tailsbots can't get into Minecarts. * Tailsbots will stop trying to move around when the player gets pw_carry, which usually means some sort of big gimmick is happening and trying to move along with it would make the tailsbot look stupid.
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