- Apr 24, 2017
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Monster Iestyn authored
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- Apr 12, 2017
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Inuyasha authored
doesn't draw off of the sides, and doesn't ignore snapping or widths for reasons that don't make sense (for instance: the green bar in MI's test script showed *above* the blue one in non-green resolutions in 2.1.17)
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- Mar 29, 2017
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Monster Iestyn authored
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- Mar 24, 2017
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Alam Ed Arias authored
build: r_bsp.c:213:23: warning: inlining failed in call to 'R_DoorClosed': call is unlikely and code size would grow [-Winline]
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- Mar 13, 2017
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Mar 12, 2017
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Mar 02, 2017
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Monster Iestyn authored
Played TD's Stormy Streets enough to know precipitation sprites didn't get an overflow test of their own (various large invisible blocks used in the level cause rain to make splashes high above the main level, high enough to make ghostly rain splash sprite artifacts appear sometimes in nearby areas)
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- Feb 04, 2017
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Monster Iestyn authored
console window uses ev_keyup too so don't worry about turning off
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- Jan 31, 2017
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Monster Iestyn authored
Fixes TD's terminal from freezing the game this time, oh boy
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- Jan 30, 2017
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Monster Iestyn authored
Fix endless loop of R_DrawRepeatMaskedColumn if both sprtopscreen and sprbotscreen are CLAMPMAX (INT32_MAX) This fixes the grid floors in TD's Lava Mountain freezing the game if they go off the bottom of the screen far enough (they have ACWRFL1A as the wall texture, which is a single patch texture with holes)
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- Jan 16, 2017
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Alam Ed Arias authored
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toaster authored
Fixed a stupid bug involving jumping at spikes on FOFs in reverse gravity caused by my own incompetence/assumptions.
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Inuyasha authored
Otherwise we can't force updates!
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- Jan 15, 2017
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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- Jan 14, 2017
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LJ Sonic authored
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- Jan 13, 2017
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LJ Sonic authored
*takes the cookie*
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LJ Sonic authored
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LJ Sonic authored
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LJ Sonic authored
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size -If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded -Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases -File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic -The reason is now properly shown when the server refuses connection -Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1) -Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
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- Jan 11, 2017
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Tasos Sahanidis authored
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Tasos Sahanidis authored
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- Jan 09, 2017
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frozenLake authored
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- Jan 07, 2017
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Monster Iestyn authored
Fix egg guard shields being endlessly killed by lasers. Simply make sure they have health first before killing them!
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- Jan 06, 2017
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Alam Ed Arias authored
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- Jan 03, 2017
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Monster Iestyn authored
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Monster Iestyn authored
Fix player colors mysteriously turning red if a resynch occurs outside of CTF/Team Match. Not technically a $$$.sav fix, but still netplay related of course At least, I assume this is how it's happening for some, I haven't been able to get the full info since WHERE IS EVERYBODY?
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Monster Iestyn authored
Dunno who thought it was a good idea to lump tag, nexttag and firsttag together in $$$.sav, but that meant changing sector tags caused SRB2 to stop responding since it lead to the tag lists being broken
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Monster Iestyn authored
This fixes ERCZ's lava falls not moving after joining a netgame at that stage. Possibly explains other various floor/ceiling related netgame quirks that haven't been noticed until now, maybe even in multiplayer levels.
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- Jan 02, 2017
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Monster Iestyn authored
Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them
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toaster authored
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toaster authored
CEZ3 STILL has some ridiculous inconsistencies, but this is one less to worry about.
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LJ Sonic authored
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