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  1. Apr 24, 2017
  2. Apr 12, 2017
    • Inuyasha's avatar
      fixed drawfill to be more consistent w/ other functions · 5e4f960f
      Inuyasha authored
      doesn't draw off of the sides, and doesn't ignore snapping or widths for reasons that don't make sense
      (for instance: the green bar in MI's test script showed *above* the blue one in non-green resolutions in 2.1.17)
      5e4f960f
  3. Mar 29, 2017
  4. Mar 24, 2017
  5. Mar 13, 2017
  6. Mar 12, 2017
  7. Mar 02, 2017
  8. Feb 04, 2017
  9. Jan 31, 2017
  10. Jan 30, 2017
    • Monster Iestyn's avatar
      Fix endless loop of R_DrawRepeatMaskedColumn if both sprtopscreen and... · 3212ee0b
      Monster Iestyn authored
      Fix endless loop of R_DrawRepeatMaskedColumn if both sprtopscreen and sprbotscreen are CLAMPMAX (INT32_MAX)
      
      This fixes the grid floors in TD's Lava Mountain freezing the game if they go off the bottom of the screen far enough (they have ACWRFL1A as the wall texture, which is a single patch texture with holes)
      3212ee0b
  11. Jan 16, 2017
  12. Jan 15, 2017
  13. Jan 14, 2017
  14. Jan 13, 2017
    • LJ Sonic's avatar
      Oh? a cookie on the ground · b8b72008
      LJ Sonic authored
      *takes the cookie*
      b8b72008
    • LJ Sonic's avatar
      Why does DD exist · 490778cd
      LJ Sonic authored
      490778cd
    • LJ Sonic's avatar
      Fixed a warning · 005485cf
      LJ Sonic authored
      005485cf
    • LJ Sonic's avatar
      -Added a timeout for game state downloading to prevent definitive join freezes... · e9cb6d03
      LJ Sonic authored
      -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
      -If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded
      -Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases
      -File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic
      -The reason is now properly shown when the server refuses connection
      -Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1)
      -Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
      e9cb6d03
  15. Jan 11, 2017
  16. Jan 09, 2017
  17. Jan 07, 2017
  18. Jan 06, 2017
  19. Jan 03, 2017
  20. Jan 02, 2017
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