- May 03, 2022
- May 01, 2022
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Nev3r authored
UDMF: The whole thing See merge request STJr/SRB2!1714
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Eidolon authored
System layer is greatly simplified and framecap logic has been moved internally. I_Sleep now takes a sleep duration and I_SleepDuration generically implements a precise sleep with spin loop.
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Eidolon authored
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Eidolon authored
- Apr 30, 2022
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Eidolon authored
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Eidolon authored
Time is now tracked internally in the game using I_GetPreciseTime and I_UpdateTime. I_Time now pulls from this internal timer. The system code no longer needs to keep track of time itself. This significantly improves frame and tic timing in interp mode, resulting in a much smoother image with essentially no judder at any framerate.
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Eidolon authored
I know what I'm doing! I swear
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Eidolon authored
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Eidolon authored
Buffers draw calls between tics to ensure hooks run at the originally intended rate.
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- Apr 29, 2022
- Apr 28, 2022
- Apr 27, 2022