- Nov 10, 2018
- Nov 03, 2018
- Oct 21, 2018
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Monster Iestyn authored
Lua action userdata quickfix See merge request STJr/SRB2Internal!196
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- Oct 20, 2018
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Monster Iestyn authored
# Conflicts: # src/d_main.c # src/m_menu.c # src/s_sound.c # src/sdl/sdl_sound.c
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Monster Iestyn authored
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Monster Iestyn authored
Music Code Cleanup See merge request !278
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Monster Iestyn authored
Smashspike hotfix See merge request STJr/SRB2Internal!197
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Monster Iestyn authored
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Marco Z authored
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- Oct 19, 2018
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Monster Iestyn authored
# Conflicts: # src/nds/i_sound.c # src/r_data.c # src/sdl12/mixer_sound.c # src/sdl12/sdl_sound.c # src/win32ce/win_snd.c
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Monster Iestyn authored
Endgame code refactor See merge request !297
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- Oct 14, 2018
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Monster Iestyn authored
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Monster Iestyn authored
Handle fix for SDL Mixer See merge request !301
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Monster Iestyn authored
More accurate GIF delay See merge request !276
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Monster Iestyn authored
No doubling texture heights plz See merge request !296
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Monster Iestyn authored
MI's unimportant code cleanup See merge request !295
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Sryder authored
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- Oct 13, 2018
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Sryder authored
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
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- Oct 11, 2018
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Monster Iestyn authored
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Monster Iestyn authored
Only real difference here is that CEcho messages will always be cleared when going to credits/evaluation, but that's hardly a loss tbh.
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Monster Iestyn authored
G_ExitLevel tweak: Use HU_ClearCEcho() instead of HU_DoCEcho(""), the latter causes an empty line to appear in log.txt
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
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Monster Iestyn authored
Remove unused ObjectPlace_OnChange prototype (from when Objectplace was a consvar, which it is not anymore)
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
Also corrected what appears to be a typo in some comments above?
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Monster Iestyn authored
(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
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Monster Iestyn authored
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- Oct 10, 2018
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Monster Iestyn authored
Translucency transparency transactions See merge request STJr/SRB2Internal!195
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
# Conflicts: # src/Makefile # src/lua_script.c # src/p_user.c # src/sdl/i_system.c # src/v_video.c # src/w_wad.c
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- Oct 09, 2018
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Monster Iestyn authored
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Monster Iestyn authored
OpenGL FOF slope skewing See merge request !283
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Monster Iestyn authored
Fix for Chicmunk's weird camera related crash See merge request !284
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Monster Iestyn authored
Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close. See merge request !292
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