- Sep 25, 2019
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toaster authored
Remember when Lach recorded their live reaction to 2.2 so far? Do you recall what the reaction to ACZ3 was? If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update. To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif * He's digging through Eggman's trash. * Clearly doesn't expect to see you! * Ready for a fight all the same. * You can attack him during the mini cutscene if you're impatient. * Skipped if you give him MTF_AMBUSH. * Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first. Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
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- Sep 23, 2019
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SteelT authored
How did this even happen??
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- Sep 22, 2019
- Sep 20, 2019
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toaster authored
Mark new-style log names as loaded in addons menu See merge request STJr/SRB2Internal!340
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toaster authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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toaster authored
* Improve logfile print. (I know Steel wanted it gone entirely, but I feel like it's relevant to have it in game..?)
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Alam Ed Arias authored
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toaster authored
New animated DSZ kelp (plus ACZ cacti & DSZ coral) See merge request STJr/SRB2Internal!332
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toaster authored
Better directory structure See merge request STJr/SRB2Internal!321
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toaster authored
Support W_VerifyFile on PK3 See merge request STJr/SRB2Internal!328
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toaster authored
Camera Options submenu See merge request STJr/SRB2Internal!337
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toaster authored
Use byteptr.h macros in flats png See merge request STJr/SRB2Internal!339
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lachwright authored
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Alam Arias authored
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Alam Arias authored
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Lactozilla authored
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Lactozilla authored
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- Sep 19, 2019
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sphere authored
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lachwright authored
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toaster authored
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toaster authored
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toaster authored
Disable some code which sometimes makes the player enter walking frames when jumping up to a platform, such as the CEZ3 buttons, despite still being in jumping mode. If this causes more problems than it solves it can be reverted, but doing a bunch of playthroughs of DSZ1/2, GFZ1, and CEZ3 didn't seem to uncover anything, so I'm tentatively putting it in this branch.
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toaster authored
* Fix some other landing weirdness with CA_BOUNCE.
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toaster authored
* Lower default swim animation speed. * Make speed of flight/swim animation increase whenever mashing jump.
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lachwright authored
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- Sep 18, 2019
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toaster authored
Pain sound fixes See merge request STJr/SRB2Internal!335
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sphere authored
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sphere authored
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toaster authored
* Fix native MF_PAIN sound extension being limited to UINT8 range, which only became evident when the new s1/2/cd/3db/kc sfx were added. * Make the pain-causing cactodes have DMG_SPIKE.
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