[Suggestion] Additional whitelisted colors when the font changes color & a slight change to the current colors?
Hopefully I can explain this well... so here goes. Currently there's about 3 whitelisted bits of the palette that allows color change, which are indexes "001 | 003 | 009" although inverted appears to be using 4 whitelisted colors since the gray shadow backdrop changes as well which is index "026".
Would it be anyway possible to increase the amount of whitelisted colors to allow more colors? If it's due to the palette limitation I have picked out some colors to use in these example images.
Note that this is with the supposed changed indexes from the current one that's used in v2.2.6 of SRB2.
This one is how it would look like in vanilla style. Not counting the darkest shadow under the Level Font since the current vanilla graphic doesn't have it there. The indexes being used are...
White/Reset: "002 | 008"
Magenta: "178 | 183"
Yellow: "073 | 076"
Green: "112 |115"
Blue: "149 | 152"
Red: "034 | 039"
Gray: "011 | 017"
Orange: "052 | 058"
Sky: "130 | 135"
Purple: "162 | 166"
Aqua: "122 | 125"
Peridot: "188 | 191"
Azure: "145 | 172"
Brown: "226 |232"
Rosy: "201 | 204"
Inverted: "029 | 023"
The Gray Shadow is using "026", inverted to "005" | The Darkest Shadow is using "031", inverted to "000"
Now... if those wanted to add some shine to the font with more colors, it would look like this.
These are using indexes...
White/Reset: "000 | 002 | 004 | 006 | 008"
Magenta: "177 | 178 | 180 | 181 | 183"
Yellow: "082 | 073 | 074 | 075 | 076"
Green: "096 | 112 |113 |114 | 115"
Blue: "148 | 149 | 150 | 151 | 152"
Red: "033 | 034 | 035 | 037| 039"
Gray: "009 | 011 | 013 | 015 | 017"
Orange: "050 | 052 | 054 | 056 | 058"
Sky: "129 | 130 | 132 | 134 | 135"
Purple: "161 | 162 | 163 | 164 | 166"
Aqua: "121 | 122 | 123 | 124 | 125"
Peridot: "073 | 188 | 189 | 190 | 191"
Azure: "144 | 145 | 170 | 171 | 172"
Brown: "224 | 226 | 228 | 230 | 232"
Rosy: "200 | 201 | 202 | 203 | 204"
Inverted: "031 | 029 | 027 | 025 | 023"
The Gray Shadow is using "026", inverted to "005" | The Darkest Shadow is using "031", inverted to "000"
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In total with the above, this would bring the whitelisted bits to 5 for the colors to change, 7 for inverting the colors unless the darkest shadow isn't factored in, then it would be 6.
If the colors need some adjusting I can give it another go. On another note, the default level font currently only has one color that changes color so you'll have some gray pixels on the font when it changes color.