- Dec 26, 2019
- Dec 25, 2019
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Sal authored
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Sal authored
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Sal authored
Co-Authored-By:
Jaime Passos <jimita@users.noreply.github.com>
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Nev3r authored
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MascaraSnake authored
Hack P_SpawnHoopsAndRings into little pieces See merge request !572
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- Dec 24, 2019
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James R. authored
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James R. authored
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James R. authored
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MascaraSnake authored
Fixed missing break in offset handling for horizontal springs See merge request !571
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
-Hoops are spawned in P_SpawnHoop -Item patterns are spawned in P_SpawnItemPattern -Ring-like items are spawned normally via P_SpawnMapThing -Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
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Nev3r authored
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Nev3r authored
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MascaraSnake authored
Hack P_SpawnMapThing into tiny little pieces See merge request !564
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- Dec 23, 2019
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MascaraSnake authored
Replaced functions for spawning premade rows of rings with a function for spawning a generic row of rings (groundwork for UDMF)
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MascaraSnake authored
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MascaraSnake authored
Turned nightsreplace into a macro so we have don't have to keep dragging it along as a function parameter
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MascaraSnake authored
Made a mapthing-independent version of P_GetMobjSpawnHeight so P_SpawnHoopsAndRings subfunctions can use it instead of duplicating code.
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MascaraSnake authored
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MascaraSnake authored
Netarchive compare changes See merge request !563
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MascaraSnake authored
Refactor P_SpawnHoopsAndRings See merge request !562
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MascaraSnake authored
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MascaraSnake authored
P_SpawnMapThing(): Separated the giant post-Lua hook switch-case statement into its own function, and separated some of the larger cases into their own function as well
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MascaraSnake authored
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