- Sep 28, 2017
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Sep 20, 2017
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Alam Ed Arias authored
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Monster Iestyn authored
Netcode fixes the sequel See merge request !207
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Monster Iestyn authored
Fix save games for a custom mod not saving to custom home folder See merge request !209
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- Sep 19, 2017
- Sep 17, 2017
- Sep 16, 2017
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toaster authored
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toaster authored
* cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist. * cv_useranalog is now hidden from the menu. * Directionchar now attempts to face the camera direction when you're standing still, and handles a few other states with more decorum. * Tailsbot is now slightly more capable of keeping up with Sonic. * pflags rearranged/adjusted, combining a few non-simulstaneous ones and turning PF_NIGHTSFALL into CR_NIGHTSFALL. * [unrelated to branch] all ground-impact based abilities now happen more consistently with quicksand.
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- Sep 09, 2017
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toaster authored
* Clean up spr2 md2 code. * Experimented but then commented out some stuff for homing attack.
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Monster Iestyn authored
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- Sep 04, 2017
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
SDL2: Relative mouse mode See merge request !206
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Monster Iestyn authored
P_FloorzAtPos slope fix See merge request !208
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- Aug 30, 2017
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Monster Iestyn authored
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- Aug 27, 2017
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toaster authored
Don't allow creating a new save when it wouldn't end up making a save file (ie, modified game without savemoddata).
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toaster authored
* Fix skidding interpoleration bug.
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toaster authored
* Make the model->spr2frames dynamically allocated. (There's only two settings - on and off - but that's better than it perpetually being on...) * Fix up defaulting for DEAD to go to PAIN.
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- Aug 26, 2017
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toaster authored
- Name each frame either SPR2_**** or SUPER**** (where **** is the 4-character name) - If the name is 3 characters, '.' is accepted as a substitute for the '_', but a space/absent isn't (for tool-related reasons). - Adds a big sprite2 index array to all models, even non-player ones. Sorry! * Made MD2 frame interpoleration only work across the same spriteset (and sprite2set). * Made MD2 frame interpoleration happen when there's less than a quarter of a second between frames, as opposed to the hardcoded specific animation disabling. * Fixed sprite2-related typo in dehacked.c.
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- Aug 25, 2017
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toaster authored
This is in preparation for a seperate project which still involves sprite2s.
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http://git.magicalgirl.moe/STJr/SRB2Internal.gittoaster authored
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into continue_startinglives
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- Aug 24, 2017
- Aug 23, 2017
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toaster authored
* Made botskin being invalid make the entire save invalid.
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