- Jan 31, 2017
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Monster Iestyn authored
TD rendering freeze fix This is a fix for the Lava Mountain freeze issue from TD (KartKrew/TD#13) which can also occur in vanilla SRB2 as it turns out. Basically the issue occurs whenever an FOF with a single-patch texture with holes goes off the bottom of the screen far enough. See merge request !159
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- Jan 30, 2017
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Monster Iestyn authored
Fix endless loop of R_DrawRepeatMaskedColumn if both sprtopscreen and sprbotscreen are CLAMPMAX (INT32_MAX) This fixes the grid floors in TD's Lava Mountain freezing the game if they go off the bottom of the screen far enough (they have ACWRFL1A as the wall texture, which is a single patch texture with holes)
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- Jan 16, 2017
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Alam Ed Arias authored
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Alam Ed Arias authored
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Monster Iestyn authored
A spike bug no more Jumping at spikes on FOFs in reverse gravity - most notably in ERZ3 - no longer teleports you downwards into the death pit beneath it. See merge request !157
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toaster authored
Fixed a stupid bug involving jumping at spikes on FOFs in reverse gravity caused by my own incompetence/assumptions.
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Alam Ed Arias authored
This reverts commit 6476cf3c, reversing changes made to 0186b90b.
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Inuyasha authored
Appveyor: compile with Mingw32 GCC 4.9.3 Let use an old GCC to compile SRB2 See merge request !112
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Inuyasha authored
Otherwise we can't force updates!
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- Jan 15, 2017
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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- Jan 14, 2017
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Monster Iestyn authored
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Monster Iestyn authored
Netcode shit
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https://github.com/LJSonik/SRB2LJ Sonic authored
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LJ Sonic authored
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Alam Arias authored
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- Jan 13, 2017
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LJ Sonic authored
*takes the cookie*
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LJ Sonic authored
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https://github.com/LJSonik/SRB2LJ Sonic authored
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LJ Sonic authored
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LJ Sonic authored
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LJ Sonic authored
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size -If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded -Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases -File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic -The reason is now properly shown when the server refuses connection -Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1) -Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
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- Jan 12, 2017
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Alam Ed Arias authored
CMake: Fix nasm Linux builds When compiling under Linux with CMake and nasm/yasm enabled, the operation would fail during linking with undefined symbols related to the tmap files. This commit adds support for passing flags to the assembler and passes ```-DLINUX``` in order to compile. After this change, binaries are successfully compiled with either nasm or yasm on Linux systems. Tested on Ubuntu. See merge request !153
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Monster Iestyn authored
Added transmaps to non modifying lump list.
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- Jan 11, 2017
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Alam Arias authored
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Tasos Sahanidis authored
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Monster Iestyn authored
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Monster Iestyn authored
CMake: split inline ASM code from vid_copy.s code See merge request !151
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frozenLake authored
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Tasos Sahanidis authored
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- Jan 09, 2017
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frozenLake authored
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- Jan 08, 2017
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Monster Iestyn authored
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- Jan 07, 2017
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Monster Iestyn authored
Savegame hotfixes Yes, this another netgame related fix! Named this "savegame hotfixes" rather than "ERCZ hotfix" or the like in advance of the fact we probably need a general branch for other $$$.sav fixes? Anyway, fixes included in by this branch: * ERCZ's lava falls now act as expected rather than being stuck in place for the map's duration, fixing all other known desynchronisation issues known in the map for the time being (yay) * Changing sector tags in a map no longer causes joiners to netgames to have their SRB2 application stop responding etc * Player names should no longer turn red in the console in gametypes outside of CTF/Team Match if a resynch occurs (not $$$.sav related, but it's related to netplay so I lumped it in anyway) See merge request !150
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Monster Iestyn authored
Eggshield laser fix Fix for http://mb.srb2.org/showthread.php?t=42250 See merge request !152
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Monster Iestyn authored
Fix egg guard shields being endlessly killed by lasers. Simply make sure they have health first before killing them!
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Monster Iestyn authored
One Eggscalibur fix Use mobj->watertop instead of mobj->spawnpoint->z. CEZ3 is far from fixed in multiplayer, but this is still one less thing to worry about. See merge request !148
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