- Nov 02, 2014
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Oct 27, 2014
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Sryder authored
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- Sep 12, 2014
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Sryder authored
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- Sep 09, 2014
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Sryder authored
Will also fix any other case that an mobj has a skin and a single frame.
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Sryder authored
walls not extending down when a thok barrier has top textures and both ceilings have sky.
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Sryder authored
Avoid Z-Fighting on the depth wall with the regular walls to stop the possibility of regular walls being made partially invisible.
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- Sep 08, 2014
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Sryder authored
Gets rid of stuff being drawn where the sky should be being drawn.
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- Sep 07, 2014
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Sryder authored
sky positioning and scaling more correct compared to software.
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- Sep 06, 2014
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Fixes axes issue with xinput controllers.
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Also remove some unnecessary functions.
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- Sep 04, 2014
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Sryder authored
I think I've done this all right, someone correct me if I haven't.
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- Sep 03, 2014
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Sryder authored
see: CEZ1 skybox in linear filtermodes.
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- Aug 30, 2014
- Aug 28, 2014
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Alam Ed Arias authored
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- Aug 27, 2014
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Sryder authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Arias authored
Remove momentum reduction in CA_JUMPTHOK
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- Aug 06, 2014
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Sryder authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Aug 05, 2014
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Alam Ed Arias authored
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- Aug 04, 2014
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wolfs authored
Also add new multiability handling for it
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Sryder authored
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Alam Ed Arias authored
This makes positional audio in sdl work correctly (things to the left play sounds in the left speaker)
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Alam Ed Arias authored
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Sryder authored
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Ronald Kinard authored
This makes positional audio in sdl work correctly (things to the left play sounds in the left speaker)
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Ronald Kinard authored
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Ronald Kinard authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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