- May 01, 2022
- Apr 30, 2022
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Eidolon authored
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Eidolon authored
Time is now tracked internally in the game using I_GetPreciseTime and I_UpdateTime. I_Time now pulls from this internal timer. The system code no longer needs to keep track of time itself. This significantly improves frame and tic timing in interp mode, resulting in a much smoother image with essentially no judder at any framerate.
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Eidolon authored
I know what I'm doing! I swear
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Eidolon authored
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Eidolon authored
Buffers draw calls between tics to ensure hooks run at the originally intended rate.
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- Apr 29, 2022
- Apr 28, 2022
- Apr 27, 2022