- Sep 27, 2017
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toaster authored
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- Sep 19, 2017
- Sep 18, 2017
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toaster authored
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toaster authored
* Added a message to suggest changing cheats before release to a future self. * Removed the gametype selection menu, and baked its contents into the level platter instead (with an additional dose of pretty - https://cdn.discordapp.com/attachments/293238104096112641/359338275338584064/unknown.png)
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- Sep 17, 2017
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toaster authored
Redid that ridiculous lastcoop thing as an MV_MP thing, which also means it gets properly cleared when you load mods with new save data.
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toaster authored
* Made drawangle updated when jumping off a wall as Knuckles.
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toaster authored
* Made levels with TOL_COOP inaccessible from the multiplayer map select unless you'd visited them in singleplayer (mapvisited, saves to gamedata) or visited a Co-op level number equal to/after it (multiplayer, doesn't save to gamedata) * Tweaked Pandora's box to add: - A mid-game link to the Addons menu. - A button to give everyone SF_SUPER (except Tails in non-devmode executables).
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toaster authored
* Make rope hangs change how they handle the player's angle a little more organically.
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- Sep 16, 2017
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toaster authored
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toaster authored
* cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist. * cv_useranalog is now hidden from the menu. * Directionchar now attempts to face the camera direction when you're standing still, and handles a few other states with more decorum. * Tailsbot is now slightly more capable of keeping up with Sonic. * pflags rearranged/adjusted, combining a few non-simulstaneous ones and turning PF_NIGHTSFALL into CR_NIGHTSFALL. * [unrelated to branch] all ground-impact based abilities now happen more consistently with quicksand.
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- Sep 09, 2017
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toaster authored
* Clean up spr2 md2 code. * Experimented but then commented out some stuff for homing attack.
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- Sep 04, 2017
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
SDL2: Relative mouse mode See merge request !206
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Monster Iestyn authored
P_FloorzAtPos slope fix See merge request !208
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- Aug 30, 2017
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Monster Iestyn authored
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- Aug 27, 2017
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toaster authored
Don't allow creating a new save when it wouldn't end up making a save file (ie, modified game without savemoddata).
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toaster authored
* Fix skidding interpoleration bug.
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toaster authored
* Make the model->spr2frames dynamically allocated. (There's only two settings - on and off - but that's better than it perpetually being on...) * Fix up defaulting for DEAD to go to PAIN.
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- Aug 26, 2017
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toaster authored
- Name each frame either SPR2_**** or SUPER**** (where **** is the 4-character name) - If the name is 3 characters, '.' is accepted as a substitute for the '_', but a space/absent isn't (for tool-related reasons). - Adds a big sprite2 index array to all models, even non-player ones. Sorry! * Made MD2 frame interpoleration only work across the same spriteset (and sprite2set). * Made MD2 frame interpoleration happen when there's less than a quarter of a second between frames, as opposed to the hardcoded specific animation disabling. * Fixed sprite2-related typo in dehacked.c.
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- Aug 25, 2017
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toaster authored
This is in preparation for a seperate project which still involves sprite2s.
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http://git.magicalgirl.moe/STJr/SRB2Internal.gittoaster authored
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into continue_startinglives
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- Aug 24, 2017
- Aug 23, 2017
- Aug 22, 2017
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Luna authored
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toaster authored
* Update/improve ultimate mode interaction experience a little. https://cdn.discordapp.com/attachments/293238104096112641/349685399200727041/srb20027.png
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Monster Iestyn authored
Also, don't post an ev_mouse event_t if not in relative mouse mode, so the camera doesn't jerk when the mouse enters the window
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toaster authored
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toaster authored
* Fix an issue where valid savefiles would be hidden because there were at least three unused slots between that and the last visible save. In the process, made sure there were at least three slots visible at all times, but never show extras not needed to show all the saves. * Optimisations in a bunch of places, including to static * Fix some visual errors with text and patches near the edges of the screen in non-standard resolutions.
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- Aug 21, 2017
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Monster Iestyn authored
Also did some cleanup and moving around, as well as adding comments
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