- Apr 30, 2022
- Apr 29, 2022
- Apr 28, 2022
- Apr 27, 2022
Buffers draw calls between tics to ensure hooks run at the originally intended rate.
Fix interp scaling crashing software See merge request ShaderWraith/SRB2!2
Slower PCs can have issue querying mode over and over. This might kinda suck for windowed mode if you have different refresh rate displays but oh well
Fixes interpolation artifacting due to spawn pos.
It has NETVAR, so it should be fine -- put an end to useful debugging features excluded in multiplayer!
Slow the game down to debug animations / interpolation problems! Speed it up if you need to get somewhere quickly while mapping!
Instead of only using one old sleep, just enforce framerate cap to match TICRATE.
The frame timestamp should've been made at the start of the frame, not the end.
This reverts commit 0e382086.
Fixes issues with cechos staying on-screen and glitching out (NiGHTS items for example).
This reverts commit a71a216f.
Also optimizes the method used so rings can show their shadows too. Using just the subsector is a tad bit imprecise admittedly but any more precise methods get really laggy.