- Dec 14, 2018
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Marco Z authored
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Marco Z authored
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Monster Iestyn authored
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Marco Z authored
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
also, SplitPoly returns if ps < 0, so there's no need to check for ps >= 0 afterwards
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Monster Iestyn authored
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- Dec 13, 2018
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Monster Iestyn authored
Apply srb2home path to EXEC, SAVECONFIG, and debugfile See merge request !379
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mazmazz authored
Fix savegamename being improperly built See merge request STJr/SRB2!378
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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- Dec 07, 2018
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Marco Z authored
- Dec 06, 2018
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mazmazz authored
Update code versions to 2.1.21 See merge request STJr/SRB2!338
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
* Change alwaysfreelook2 to be consistent with alwaysfreelook (the only one that wasn't the same)
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Marco Z authored
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Marco Z authored
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Marco Z authored
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mazmazz authored
Change 2p controller defaults See merge request STJr/SRB2!369
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Marco Z authored
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- Dec 05, 2018
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Monster Iestyn authored
Fix 64-bit build-using admins not being able to kick players besides themselves, by not checking sendingsavegame[] code at all if not the server it turns out playernode[pn] is typically 255 in the above situation, so sendingsavegame[playernode[pn]] goes out of bounds ...but goodness knows why 32-bit builds didn't suffer the same bug, seems to have been pure luck