- Aug 12, 2019
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Monster Iestyn authored
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Monster Iestyn authored
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- Aug 11, 2019
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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- Aug 09, 2019
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Monster Iestyn authored
Polyobject collide fix See merge request STJr/SRB2Internal!288
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
This reverts commit 749c2753.
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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- Aug 08, 2019
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Alam Ed Arias authored
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Monster Iestyn authored
After looking at the FOF part of P_LineOpening for a while I now realise many of these variables aren't even necessary, so I removed them all. (Naturally I did the same to the camera equivalent)
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Monster Iestyn authored
Edit a lot of the rest of the polyobject-related code in P_LineOpening to make more sense and be more optimised. * If you collide with a line belonging to a polyobject, you should NEVER have to care about any FOFs that might be present in either sector of the linedef. This could lead to colliding with ghostly FOFs that aren't actually there or something dumb, if someone decided to give either of the polyobject's control sectors FOFs for some reason. We don't want that, obviously. * Polyobjects without POF_CLIPPLANE apparently are supposed to have a top and bottom "physical" height of value INT32_MAX and _MIN respectively, according to P_CheckPosition ...let's be consistent with this. * Finally, there is no more need for that back = front nonsense hack anymore with my changes made.
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- Aug 07, 2019
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Monster Iestyn authored
P_LineOpening: set int32 max/min as defaults for opentop, openbottom etc if a linedef you touched belongs to a polyobjetc. the only thing that really matters in this scenario is the polyobject itself after all! (This is an untested fix for VAda's apparent collision with thin air below a polyobject in ACZ2 in beta 5)
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MascaraSnake authored
Fang fixes Closes #154 and #140 See merge request STJr/SRB2Internal!285
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MascaraSnake authored
Build fixes See merge request STJr/SRB2Internal!287
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MascaraSnake authored
Use strtok instead of strtok_r See merge request STJr/SRB2Internal!286
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Marco Z authored
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- Aug 06, 2019
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MascaraSnake authored
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MascaraSnake authored
This fixes Fang's bounce on slopes and doesn't seem to make a difference otherwise, but there's still a non-zero chance this broke something.
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- Aug 04, 2019
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toaster authored
(MI said I could commit to master since it was only a single line.)
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toaster authored
Revert "Revert MusicPlus" See merge request STJr/SRB2Internal!282
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toaster authored
New ring sparkles See merge request STJr/SRB2Internal!271
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SteelT authored
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toaster authored
Quick state fixes See merge request STJr/SRB2Internal!283
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toaster authored
* Fix the thing where you don't go through super transformation frames when starting NiGHTS.
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MascaraSnake authored
Revert musicplus (for now) See merge request STJr/SRB2Internal!281
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