- May 12, 2017
-
-
Monster Iestyn authored
Don't worry, I remembered to update MODVERSION as well this time :)
-
- May 11, 2017
-
-
Monster Iestyn authored
-
Monster Iestyn authored
Jet Jaw crash fix Turns out not having MF_SHOOTABLE can cause the Jet Jaw to endlessly loop between the two states, until somehow LUA_CallAction inexplicably causes Z_StrDup to crash anyway (that one's a mystery to me, I'm not going to look into it right now). I tweaked A_JetJawChomp so this endless loop can't happen anymore. See merge request !176
-
Monster Iestyn authored
Invalid node hotfix master Quick hotfix to prevent `Net_CloseConnection` from crashing if the node's number is invalid. See merge request !179
-
- May 09, 2017
-
-
Monster Iestyn authored
-
-
- May 08, 2017
-
-
Monster Iestyn authored
-
Monster Iestyn authored
obj folders fix Partial backtrack of changes I made in !174. Apparently removing all the `.gitignore` files from `/objs`'s subfolders removed the only reason Git was keeping the folders alive (Git doesn't care about empty folders as it turns out). So now they have `.gitignore`s again, with a warning in each not to remove them. See merge request !177
-
Monster Iestyn authored
Re-add all the folders present in objs before my .gitignore changes, by adding .gitignore files again to keep them from disappearing
-
- May 07, 2017
-
-
Monster Iestyn authored
-
- May 03, 2017
-
-
Monster Iestyn authored
-
Monster Iestyn authored
.gitignore stuff The following changes have been made to `.gitignore` files in the objs/ and bin/ folders: * All the `.gitignore`s living in subfolders of objs/ have been done away with and replaced with a single `objs/.gitignore`, covering all the things that the subfolders ignored before (including depend.ped, if anyone is like me and has to remove that file manually) * All the `.gitignore`s living in subfolders of `bin/Mingw` ignore .exes of any name, not just srb2win/srb2dd/srb2sdl. en.mo is also ignored now... or rather any .mo file (just in case). This is mostly for my own sanity and that of anyone else who uses EXENAME=[name.exe] when compiling with MinGW. If you're not sure what `.gitignore` does exactly, as far as I'm aware it literally just tells Git what to "ignore" (or rather, not track), so anyone using Git GUI or some other Git program etc doesn't have to see changes certain files and can't accidentally commit the files or whatever. See merge request !174
-
- May 01, 2017
-
-
Monster Iestyn authored
Admin ban fix Okay, THIS time admin bans should work properly. Turns out the relevant code for banning did not properly consider the case of admins doing the banning, at least until now. Unlike my last attempt at fixing admin bans (!165), this one would require both host and admin to have the fix exe assuming everyone else would be using 2.1.17, so I'm merging to next instead of master. See merge request !167
-
Monster Iestyn authored
Allowteamchange fix Fixes "allowteamchange no" to actually work properly and NOT desync you from the game in most cases. You can now switch TO spectator freely (as intended it turns out), and switching FROM spectator is prohibited. The "Enter Game" menu option in Match/Tag now displays one of those blue window notices just like with "Change Teams" in CTF/Team Match if you cannot change teams right now. Everything else works as you'd expect. The de-sync issue was originally reported here https://mb.srb2.org/showthread.php?p=789965#85 See merge request !168
-
- Apr 30, 2017
-
-
Monster Iestyn authored
-
Monster Iestyn authored
-
- Apr 26, 2017
-
-
Monster Iestyn authored
-
- Apr 25, 2017
-
-
Monster Iestyn authored
Addfile directories fix This is a fix for this bug: https://mb.srb2.org/showthread.php?t=42279 See merge request !166
-
Monster Iestyn authored
Falling rocks fix This fixes the rock spawners' rocks not being removed if they rolled down to the ground from a slope rather than bouncing (see https://mb.srb2.org/showthread.php?t=41963) See merge request !162
-
- Apr 24, 2017
-
-
Monster Iestyn authored
DrawFill made not stupid made it more consistent with other drawing functions; doesn't draw off of the sides, and doesn't ignore snapping or widths for reasons that don't make sense (for instance: the green bar in MI's test script showed *above* the blue one in non-green resolutions in 2.1.17) See merge request !173
-
Monster Iestyn authored
-
- Apr 12, 2017
-
-
Inuyasha authored
doesn't draw off of the sides, and doesn't ignore snapping or widths for reasons that don't make sense (for instance: the green bar in MI's test script showed *above* the blue one in non-green resolutions in 2.1.17)
-
- Apr 04, 2017
-
-
Monster Iestyn authored
Command-line skin selecting fix Fixed http://mb.srb2.org/showthread.php?t=42312. Also, fixed being able to change your skin colour during credits/cutscenes in singleplayer. See merge request !158
-
- Apr 01, 2017
-
-
Alam Ed Arias authored
-
Inuyasha authored
Linedef type 443 (Call Lua Function) fix Fix for https://mb.srb2.org/showthread.php?t=42491 Note that the crash reported occurs only if Lua has been initialized (by having a Lua script loaded) and a LinedefExecute hook function has been added. See merge request !171
-
Monster Iestyn authored
-
- Mar 30, 2017
-
-
Alam Ed Arias authored
-
Monster Iestyn authored
Screenshot slots fix Fix for this bug: https://mb.srb2.org/showthread.php?t=42508 The game should now print an error saying all 10000 slots have been used up. It was already there funnily enough, just someone goofed up in the code for finding the next screenshot name to use. See merge request !170
-
- Mar 29, 2017
-
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Monster Iestyn authored
-
- Mar 24, 2017
-
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-