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  1. Aug 15, 2015
  2. Aug 14, 2015
    • Alam Ed Arias's avatar
      whitespace cleanup from merge · fbda8131
      Alam Ed Arias authored
      fbda8131
    • Alam Ed Arias's avatar
    • Alam Ed Arias's avatar
      Merge branch 'pointtoangle-fix' into 'next' · 79ecbc40
      Alam Ed Arias authored
      Tweaks to R_PointToAngle and R_PointToAngle2
      
      Exactly what it says in the title! See commit description for more information on what I did, since I'm too lazy to write it all up a second time. =P
      
      Could someone check that these changes don't cause anything else in particular to go wrong in the game or source code? I haven't checked myself that much yet, mostly because I totally forgot about this thing until now, lol.
      
      See merge request !19
      79ecbc40
    • Alam Ed Arias's avatar
      Merge branch 'spring-fixes' into 'next' · 8f8fbf0c
      Alam Ed Arias authored
      Spring fixes
      
      Remember how a while back I fixed things like being stuck under a spring after jumping from below? Or how you could touch multiple springs at the same time and subsequently cause a loud racket? I accidentally broke something else in the process it turns out! (this sounds familiar...)
      
      Namely, diagonal springs can't send you to their centers anymore, because of several changes I made to player-spring collision towards the other issues. This branch fixes that particular issue, while making sure none of the old bugs were broken again. Took a lot of testing to make sure of this.
      
      As a bonus, the P_DoSpring function returns a boolean now, which can be used by Lua for whatever: true = you touched spring; false = you didn't
      
      See merge request !20
      8f8fbf0c
    • Monster Iestyn's avatar
      Merge branch 'polyobj-setup-fixes' into 'master' · ee4a3fff
      Monster Iestyn authored
      Polyobj setup fixes
      
      If you're wondering why ERZ2 crashes lately, yes, it's my fault once again it turns out! Ideally we shouldn't have loose spawn points or anchors without an actual PolyObject to go with them in the first place, but this fix re-adds the safety check that prevented them from crashing the game before.
      
      If it wasn't clear already, this fix is rather important, so please get in asap.
      
      See merge request !7
      ee4a3fff
    • colette's avatar
      Merge branch 'rerevert-unreversion-of-reversion' into 'master' · 2818b2a1
      colette authored
      Rerevert unreversion of reversion
      
      This commit got overwritten somehow when things were being merged into master. It's kind of important. A lot of maps will break without it.
      
      See merge request !6
      2818b2a1
  3. Aug 13, 2015
  4. Aug 03, 2015
  5. Jul 28, 2015
  6. Jun 22, 2015
  7. Jun 21, 2015
    • Monster Iestyn's avatar
      Removed all "-1"s from R_PointToAngle and R_PointToAngle2, in order to allow... · 61388459
      Monster Iestyn authored
      Removed all "-1"s from R_PointToAngle and R_PointToAngle2, in order to allow ALL basic compass directions at the least to be given the right angle by these functions.
      
      Note: Before this change, North and West directions would be returned as ANGLE_90-1 and ANGLE_180-1. This caused the pusher polyobjects in THZ2 to slowly move sideways as a side-effect (and probably caused similar bugs in the past too, these functions have barely been touched in a decade it turns out.)
      61388459
  8. Jun 19, 2015
    • Yukita Mayako's avatar
      Super float animation. · 496662be
      Yukita Mayako authored
      When Super Sonic is "walking in the air", he has a
      unique animation for it now which is similar to how
      it looked in previous SRB2 versions.
      496662be
  9. Jun 18, 2015
  10. Jun 17, 2015
  11. Jun 13, 2015
  12. Jun 10, 2015
  13. Jun 09, 2015
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