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  1. Aug 07, 2017
  2. Jul 09, 2017
  3. Jul 07, 2017
  4. Jul 05, 2017
  5. Jun 22, 2017
    • Monster Iestyn's avatar
      Merge branch 'opengl-slope-FOF-lighting-fix' into 'master' · b37d09df
      Monster Iestyn authored
      OpenGL slope FOF lighting fix
      
      This fixes some issues with sloped FOFs that affect lighting in OpenGL (as in, those that cast a shadow or have a colormap). Particularly, they can do strange things to any wall textures adjacent to them, as we've noticed ourselves in levels for 2.2. =P
      
      See merge request !194
      b37d09df
    • Monster Iestyn's avatar
      Merge branch 'polyobject-seg-render-fix' into 'master' · 6a032985
      Monster Iestyn authored
      Polyobject seg render fix
      
      This fixes both Software and OpenGL renderers so that polyobject segs aren't drawn if the game is drawing the actual subsectors they're from (outside the main level, where the polyobject walls were pre-spawn). They should only appear as part of the polyobject itself in-level.
      
      This means a few glitches with polyobjects are probably fixed: for instance in Software mode, polyobject walls sometimes appear through level boundaries (and make everything above/below vanish, turning into HOM or skybox), if the BSP rendering code happens to find one of the subsectors said segs came from outside the level. I don't think anything similar happens in OpenGL, though I'm sure some unwanted typecasting is happening as a result of attempting to draw the segs. (And it fixes a crash in 2.2 anyway.)
      
      See merge request !195
      6a032985
  6. Jun 19, 2017
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