- Apr 30, 2020
-
-
Monster Iestyn authored
Netgame $$$.sav code cleanup See merge request !894
-
- Apr 29, 2020
-
-
Monster Iestyn authored
-
Monster Iestyn authored
-
Monster Iestyn authored
-
- Apr 28, 2020
-
- Apr 27, 2020
-
-
MascaraSnake authored
Make P_AddRaiseThinker more configurable via function parameters (needed for UDMF) See merge request !899
-
MascaraSnake authored
-
- Apr 26, 2020
-
-
Monster Iestyn authored
Clean up the plane thinker cleanup See merge request !897
-
MascaraSnake authored
-
- Apr 25, 2020
-
-
Monster Iestyn authored
-
Monster Iestyn authored
-
MascaraSnake authored
-
- Apr 24, 2020
-
-
Monster Iestyn authored
Do the same with writing ARCH_FFLOOR values in Lua archiving code (reading was already dealt with years ago)
-
Monster Iestyn authored
created P_GetFFloorID to get an "ID" of an FOF in its target sector (an opposite to P_GetFFloorByID you could say!), rewrote floor/ceiling rover archiving code to use both P_GetFFloorID and P_GetFFloorByID
-
Monster Iestyn authored
-
Monster Iestyn authored
we don't actually need put/get pointers at all (plus with everything put into functions they wouldn't work properly anyway)
-
Monster Iestyn authored
-
Monster Iestyn authored
-
Monster Iestyn authored
-
Monster Iestyn authored
Plane movement thinker cleanup See merge request !880
-
Monster Iestyn authored
Sync crumblestate in netgames See merge request !890
-
LJ Sonic authored
-
Monster Iestyn authored
-
Monster Iestyn authored
-
- Apr 23, 2020
-
-
Monster Iestyn authored
Fix minor issue with lua spriteinfo See merge request !872
-
Monster Iestyn authored
Fix emerald hunt not working properly, part 2 See merge request !887
-
Monster Iestyn authored
-
- Apr 22, 2020
- Apr 21, 2020
- Apr 20, 2020
-
-
LJ Sonic authored
-
- Apr 19, 2020
-
-
James R. authored