- Jun 08, 2020
- Jun 06, 2020
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Monster Iestyn authored
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Monster Iestyn authored
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- Jun 03, 2020
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Monster Iestyn authored
sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean
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Monster Iestyn authored
(though that said we don't officially care about the win32 folder files anymore)
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Monster Iestyn authored
V_Init: count to NUMSCREENS, not NUMSCREENS+1 (though I can't help thinking this one might have been deliberate somehow?)
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Monster Iestyn authored
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Monster Iestyn authored
Polyobj_rotate and related: change "origin" to vector2_t since all it needs is x/y and not any of the new stuff for vertex_t
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
This way, if for some reason the ghost has no skin, nothing should spawn at all
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- May 25, 2020
- May 12, 2020
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Monster Iestyn authored
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Monster Iestyn authored
added missing extern keyword for ms_RoomId in mserv.h (the definition is already in the .c file in this case)
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Monster Iestyn authored
turn all non-extern variables in s_sound.h into externs (and put their real definitions in the .c file)
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Monster Iestyn authored
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- May 11, 2020
- May 10, 2020
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sphere authored
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Monster Iestyn authored
Last minute OpenGL fix: don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj! precipmobj_t does not have eflags, so P_MobjFlip checking it would actually be accessing memory addresses beyond the end of the struct
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lachwright authored
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Monster Iestyn authored
These fixes were suggested by Sveciaost on #mac-users on Discord
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Monster Iestyn authored
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- May 09, 2020
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Lactozilla authored
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- May 08, 2020
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sphere authored
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- May 07, 2020
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Lachlan authored
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MascaraSnake authored
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lachwright authored
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lachwright authored
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lachwright authored
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- May 06, 2020
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Alam Ed Arias authored
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lachwright authored
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lachwright authored
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