- Aug 26, 2018
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Monster Iestyn authored
Yo Screen So Wide y Is Invalid See merge request !271
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toaster authored
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- Aug 25, 2018
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Monster Iestyn authored
v_video Killed The r_radio Star See merge request !270
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Monster Iestyn authored
Zalloc Potter and the Death-Free Hallows See merge request !269
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Monster Iestyn authored
Lighting fixes? Plane and simple! See merge request !268
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toaster authored
Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP.
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toaster authored
Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions. * V_DrawFixedPatch and ilk: * Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from. * Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions. * V_DrawFill: * Reduce number of operations performed upon `c`. * V_DrawString and ilk: * Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
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toaster authored
* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know? * Make ghosts spawn properly on slopes.
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toaster authored
* Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community! * For backwards compatibility, setting flag 1 in that fog field (which is probably the most common "in-the-wild" usage of this feature) will continue to make objects un-fullbright. * For situations where you desperately want the behaviour to be enabled, you can apply fog flag 2. * Change the fadestart and fadeend range in which colormaps are generated. * The problem HERE was that the darkest light level reached by generated colormaps was actually slightly brighter than the darkest level reached by normal colormaps. * The typo I fixed does have SOME basis in fact - standard colormap lumps are 34 (33 in 0-indexing) long rather than 32 (31), but whoever wrote this didn't realise that the code for generating them didn't do it DooM style, just bright-to-dark with no extras on the end...
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- Aug 21, 2018
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Monster Iestyn authored
update XPM icon See merge request !267
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- Aug 20, 2018
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Monster Iestyn authored
Change default sound volume See merge request !238
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- Aug 16, 2018
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Monster Iestyn authored
SDL Mixer fixes Closes #31 See merge request !260
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- Aug 12, 2018
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
Fix white being treated as transparent. See merge request !266
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- Aug 10, 2018
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SteelT authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Monster Iestyn authored
Woops! All trans See merge request !265
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- Aug 09, 2018
- Aug 07, 2018
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Monster Iestyn authored
Transparency? I hardly knew 'er! See merge request !264
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toaster authored
Change the order of operations when applying transparency and colormap such that colormap isn't applied to the screen pixel twice (or, in the case of R_DrawTranslatedTranslucentColumn_8, thrice). Please note I haven't touched the ASM equivalent, given as it's not actually used.
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- Aug 06, 2018
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Monster Iestyn authored
Password fix hotfix See merge request !261
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- Aug 05, 2018
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Monster Iestyn authored
Quick fix for LJ's password fix: don't check if password is set until we've confirmed that the receiving player is the server!
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- Jul 31, 2018
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Monster Iestyn authored
GME low volume fix See merge request !248
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Monster Iestyn authored
Fix pausing on gme See merge request !251
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- Jul 28, 2018
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SteelT authored
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- Jul 20, 2018
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Alam Ed Arias authored
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- Jul 14, 2018
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Monster Iestyn authored
This should prevent I_FreeSfx making a mess of things later, hopefully.
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- Jul 11, 2018
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Monster Iestyn authored
OpenGL: FOF walls + Lower unpegged See merge request !258
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Monster Iestyn authored
OpenGL HWR_ProjectSprite fix See merge request !255
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- Jul 08, 2018
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colette authored
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- Jul 07, 2018
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Alam Arias authored
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Alam Arias authored
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- Jul 06, 2018
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Monster Iestyn authored
More helpful error messages See merge request !243
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Monster Iestyn authored
Smoother MD2 interpolation See merge request STJr/SRB2!224
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Monster Iestyn authored
Fixed MD2 models not loading correctly on Linux
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