- Sep 27, 2019
- Sep 25, 2019
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Lach authored
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- Sep 24, 2019
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lachwright authored
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lachwright authored
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James R. authored
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James R. authored
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SteelT authored
Changed any instance of "joystick" in strings to "gamepad" Renamed some cvars Added a define for MAX_JOYSTICK Added back the missing command line params.
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- Sep 23, 2019
- Sep 22, 2019
- Sep 20, 2019
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toaster authored
Mark new-style log names as loaded in addons menu See merge request STJr/SRB2Internal!340
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toaster authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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toaster authored
* Improve logfile print. (I know Steel wanted it gone entirely, but I feel like it's relevant to have it in game..?)
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Alam Ed Arias authored
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toaster authored
New animated DSZ kelp (plus ACZ cacti & DSZ coral) See merge request STJr/SRB2Internal!332
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toaster authored
Better directory structure See merge request STJr/SRB2Internal!321
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toaster authored
Support W_VerifyFile on PK3 See merge request STJr/SRB2Internal!328
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toaster authored
Camera Options submenu See merge request STJr/SRB2Internal!337
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toaster authored
Use byteptr.h macros in flats png See merge request STJr/SRB2Internal!339
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lachwright authored
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Alam Arias authored
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Alam Arias authored
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Lactozilla authored
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Lactozilla authored
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- Sep 19, 2019
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sphere authored
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lachwright authored
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toaster authored
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toaster authored
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toaster authored
Disable some code which sometimes makes the player enter walking frames when jumping up to a platform, such as the CEZ3 buttons, despite still being in jumping mode. If this causes more problems than it solves it can be reverted, but doing a bunch of playthroughs of DSZ1/2, GFZ1, and CEZ3 didn't seem to uncover anything, so I'm tentatively putting it in this branch.
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toaster authored
* Fix some other landing weirdness with CA_BOUNCE.
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