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  1. Aug 02, 2017
  2. Jul 26, 2017
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  9. Jul 16, 2017
    • Monster Iestyn's avatar
      Merge branch 'mi-hardcode-again' into 'master' · 0416981c
      Monster Iestyn authored
      MI hardcode again
      
      Stuff hardcoded in this branch:
      * Everything from SOC_TREE in patch.dta - the GFZ trees use thing types 806-808 and the other trees 810-816
      * Everything from SOC_TOKE in patch.dta (but done better)
      * Wall spikes, from Nev3r's DSZ/ACZ work, edited to actually hurt you on touch - these use thing type 522
      
      MonsterIestyn/mi-hardcode-again on the FTP includes a test exe (srb2win-mihardcodeagain.exe) and a modified patch.dta (where SOC_TREE and SOC_TOKE are removed and missing wall spike sprites added). A test map for tokens in mario blocks is also included (marioblocktoken.wad).
      
      See merge request !106
      0416981c
  10. Jul 15, 2017
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  13. Jul 09, 2017
  14. Jul 08, 2017
  15. Jul 07, 2017
    • Monster Iestyn's avatar
      Merge branch 'master' into next · f0ffd691
      Monster Iestyn authored
      f0ffd691
    • Monster Iestyn's avatar
      Merge branch 'pwease_no_kicky' into 'master' · fe3f4f4e
      Monster Iestyn authored
      Pwease no kicky
      
      Don't kick Tails! Also, a movement for the WRITESINT8 to prevent modification to buf if the function bails early.
      
      This can go into Master, right? It only matters for the host, and it's explicitly only having a major effect outside of netgames.
      
      See merge request !201
      fe3f4f4e
    • Monster Iestyn's avatar
      Some more tweaks of my own: · 47521092
      Monster Iestyn authored
      *Add CONS_Printf messages for !netgame checks
      *Arg count is checked first regardless of netgame status for both kick and ban, < 2 is checked instead of == 1 just in case these weren't called from console for some stupid reason?
      *Moved Command_Kick's buffer vars to within the code that actually does kicking stuff
      47521092
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