- Jul 14, 2020
-
-
kaysrishaq authored
minor lua fixes
- Jul 13, 2020
-
-
kaysrishaq authored
-
James R. authored
-
- Jul 12, 2020
-
-
James R. authored
Remove references to the Glide API See merge request STJr/SRB2!1037
-
James R. authored
-
Kays Ishaq authored
-
James R. authored
-
Golden authored
-
Golden authored
Finishing off these changes; how a player moves vertically.
-
Golden authored
Still more complex than P_RingZMovement.
-
Golden authored
Ever wanted to move like a ring vertically?
-
Golden authored
Because P_XYMovement wasn't enough.
-
Golden authored
Ironically this seems slightly more advanced than P_RingXYMovement...
-
Golden authored
Ever wanted to move like a ring horizontally?
-
Golden authored
It was so easy; it took a grand total of one compile to implement! Why wasn't this done before...
-
James R. authored
Comment out unused border patch variables. See merge request STJr/SRB2!1055
-
Monster Iestyn authored
Fix crash by handling precip mobjs correctly in ogl sprite sorting See merge request !1062
-
Hannu Hanhi authored
-
Hannu Hanhi authored
-
toaster authored
Fix live event backups being created at run start; there's no meaningful progress in GFZ1 to recover from.
-
kaysrishaq authored
-
Kays Ishaq authored
-
kaysrishaq authored
solves bugged set field accessible
-
kaysrishaq authored
-
kaysrishaq authored
-
Golden authored
-
James R. authored
Fix ASTBlendPixel outputting empty pixels sometimes See merge request STJr/SRB2!945
- Jul 11, 2020