- Aug 10, 2018
- Aug 03, 2018
-
-
MascaraSnake authored
-
- Aug 02, 2018
-
-
Monster Iestyn authored
(or, in other words, fixing this to be the same as the equivalent state in the original SOC)
-
Monster Iestyn authored
-
- Jul 31, 2018
-
-
Monster Iestyn authored
# Conflicts: # src/hardware/hw_md2.c
-
Monster Iestyn authored
-
Monster Iestyn authored
GME low volume fix See merge request !248
-
Monster Iestyn authored
Fix pausing on gme See merge request !251
-
- Jul 28, 2018
-
-
SteelT authored
-
- Jul 20, 2018
-
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
- Jul 11, 2018
-
-
Monster Iestyn authored
-
Monster Iestyn authored
OpenGL: FOF walls + Lower unpegged See merge request !258
-
Monster Iestyn authored
-
Monster Iestyn authored
OpenGL HWR_ProjectSprite fix See merge request !255
-
- Jul 08, 2018
-
-
colette authored
-
- Jul 07, 2018
-
-
Alam Ed Arias authored
-
Alam Arias authored
-
Alam Arias authored
-
- Jul 06, 2018
-
-
Monster Iestyn authored
More helpful error messages See merge request !243
-
Monster Iestyn authored
Smoother MD2 interpolation See merge request !224
-
Monster Iestyn authored
Fixed MD2 models not loading correctly on Linux
-
- Jul 05, 2018
-
-
Golden authored
-
Monster Iestyn authored
-
Monster Iestyn authored
Lua exploit fix See merge request !259
-
Monster Iestyn authored
Disable admin password by default
-
LJ Sonic authored
-
Monster Iestyn authored
Minor net command fixes
-
LJ Sonic authored
-
LJ Sonic authored
-
SteelT authored
-
SteelT authored
-
SteelT authored
-
SteelT authored
-
- Jul 04, 2018
-
-
Monster Iestyn authored
-
- Jul 02, 2018
-
-
Monster Iestyn authored
fix compiler errors (shadowed vars, comparisons between unsigned + signed, an unused function arg, and a non-static function with no prototype)
-
Monster Iestyn authored
-
- Jul 01, 2018
-
-
Monster Iestyn authored
Since there is only one type of the old spikeball that doesn't rotate, there is no point using A_RotateSpikeBall in its states anymore. Likewise, A_RotateSpikeBall no longer has to care about the object type of the actor, for the same reason.
-
Monster Iestyn authored
huh, no wonder the two FHZ ice types looked the same in objectplace; they were using the same spawnstate it seems
-