- Oct 13, 2019
- Oct 12, 2019
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MascaraSnake authored
OpenGL sky dome See merge request STJr/SRB2Internal!350
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MascaraSnake authored
libopenmpt related changes See merge request STJr/SRB2Internal!351
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MascaraSnake authored
Reduce speed sneaker factor to 1.67x See merge request STJr/SRB2Internal!368
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MascaraSnake authored
Correct minor OGL regressions See merge request STJr/SRB2Internal!361
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MascaraSnake authored
Left and Right Arrow keys also select level in Record Attack See merge request STJr/SRB2Internal!363
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MascaraSnake authored
Amy tweaks See merge request STJr/SRB2Internal!366
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toaster authored
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MascaraSnake authored
RVZ hardcode Closes #178 See merge request STJr/SRB2Internal!357
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MascaraSnake authored
Amy for Frozen Hillside (full pitch in description) See merge request STJr/SRB2Internal!356
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MascaraSnake authored
Only apply NiGHTS draw distance to hoops See merge request STJr/SRB2Internal!370
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MascaraSnake authored
Increased THZ goop speed by 25% Closes #229 See merge request STJr/SRB2Internal!367
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- Oct 11, 2019
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lachwright authored
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lachwright authored
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MascaraSnake authored
Only apply NiGHTS draw distance to hoops, because it turns out they're pretty much the sole cause of NiGHTS lag
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- Oct 10, 2019
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MascaraSnake authored
Fix the sky on the intro cutscene not scrolling. Closes #220 See merge request STJr/SRB2Internal!353
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MascaraSnake authored
Headbumps and associated Closes #242 See merge request STJr/SRB2Internal!360
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MascaraSnake authored
Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9. Closes #246 See merge request STJr/SRB2Internal!365
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MascaraSnake authored
ACZ touchups Closes #209, #208, and #158 See merge request STJr/SRB2Internal!359
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MascaraSnake authored
Don't deplete special stage timer in water if you have water protection See merge request STJr/SRB2Internal!364
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- Oct 09, 2019
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lachwright authored
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lachwright authored
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lachwright authored
Make MT_PUMA not hurt players' ears when placed in groups or loading the map (new functionality for A_PlaySound)
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- Oct 08, 2019
- Oct 07, 2019
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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MascaraSnake authored
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lachwright authored
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lachwright authored
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toaster authored
* If using twinspin and have melee ability too, go into melee landing when hitting the ground. * Only have melee go directly forward if standing/idle, otherwise use drawangle.
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lachwright authored
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toaster authored
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lachwright authored
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MascaraSnake authored
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