- Sep 22, 2019
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sphere authored
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- Sep 20, 2019
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toaster authored
Mark new-style log names as loaded in addons menu See merge request STJr/SRB2Internal!340
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toaster authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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toaster authored
* Improve logfile print. (I know Steel wanted it gone entirely, but I feel like it's relevant to have it in game..?)
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Alam Ed Arias authored
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toaster authored
New animated DSZ kelp (plus ACZ cacti & DSZ coral) See merge request STJr/SRB2Internal!332
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toaster authored
Better directory structure See merge request STJr/SRB2Internal!321
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toaster authored
Support W_VerifyFile on PK3 See merge request STJr/SRB2Internal!328
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toaster authored
Camera Options submenu See merge request STJr/SRB2Internal!337
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toaster authored
Use byteptr.h macros in flats png See merge request STJr/SRB2Internal!339
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lachwright authored
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Alam Arias authored
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Alam Arias authored
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Lactozilla authored
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Lactozilla authored
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- Sep 19, 2019
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sphere authored
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lachwright authored
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toaster authored
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toaster authored
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toaster authored
Disable some code which sometimes makes the player enter walking frames when jumping up to a platform, such as the CEZ3 buttons, despite still being in jumping mode. If this causes more problems than it solves it can be reverted, but doing a bunch of playthroughs of DSZ1/2, GFZ1, and CEZ3 didn't seem to uncover anything, so I'm tentatively putting it in this branch.
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toaster authored
* Fix some other landing weirdness with CA_BOUNCE.
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toaster authored
* Lower default swim animation speed. * Make speed of flight/swim animation increase whenever mashing jump.
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lachwright authored
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- Sep 18, 2019
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toaster authored
Pain sound fixes See merge request STJr/SRB2Internal!335
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sphere authored
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sphere authored
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toaster authored
* Fix native MF_PAIN sound extension being limited to UINT8 range, which only became evident when the new s1/2/cd/3db/kc sfx were added. * Make the pain-causing cactodes have DMG_SPIKE.
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toaster authored
Correct location of MT_CACTI10 and MT_CACTI11 in relation to their positions given in info.h and dehacked.c (fixes several ACZ-related crashes)
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toaster authored
Properly scrub the player struct clean between level transitions. (Good chance this fixes our new bug where the player gets stuck in their standing pose when the map begins..?)
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toaster authored
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