[next] Level corruption on some UDMF maps on aarch64 macOS
Sometimes (not every time) when a UDMF level loads, certain sectors may be drawn incorrectly and have no collision. Additionally, collision errors may appear in other parts of the map. This issue does not appear to affect non-UDMF levels. This also appears to happen on aarch64 Android, but I cannot confirm this. I will test on aarch64 Linux soon.
Edited by tertu marybig