Placing flicky spawns in activation radius of a player start on spawn makes the game crash
tmthing set
crash
tmthing set
crash
This indicates that tmthing
was set outside of the main level gamelogic code at P_Ticker
and never properly cleared. ...I think
added SRB2Internal~11 label
mentioned in merge request !878 (closed)
mentioned in merge request !1522 (merged)
closed via merge request !1522 (merged)