Skip to content
Snippets Groups Projects

Flicky mapload crash fix (and other tmthing-related fixes)

Merged Monster Iestyn requested to merge flicky-mapload-crash-fix into next

This should fix #81 (closed), which was caused by the use of P_TeleportMove in A_FlickyCenter which was called by MF_RUNSPAWNFUNC during level load... which results in tmthing being set and never unset before the main gamelogic starts.

As a bonus related fix, I also safeguarded the following functions exposed to Lua so that they can't cause tmthing is set! errors either (since all of them directly or indirectly call P_CheckPosition or something that calls it):

  • P_ZMovement
  • P_RingZMovement
  • P_SceneryZMovement
  • P_PlayerZMovement
  • P_MovePlayer

Merge request reports

Loading
Loading

Activity

Filter activity
  • Approvals
  • Assignees & reviewers
  • Comments (from bots)
  • Comments (from users)
  • Commits & branches
  • Edits
  • Labels
  • Lock status
  • Mentions
  • Merge request status
  • Tracking
  • Loading
  • Loading
  • Loading
  • Loading
Please register or sign in to reply
Loading