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MobjDamage hook doesn't seem to trigger in non-NiGHTS Special Stages for MT_PLAYER

Testing with a really basic script that prints damaged when the MobjDamage hook fires on MT_PLAYER. As you can clearly see here, the hook works fine in singleplayer.

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Also works in NiGHTS, whether it's a Special Stage or not. (It actually fires multiple times, as seen by the repetitive damaged in the console.)

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But not in the multiplayer Specials? (used objectplace to spawn the spikes here)

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