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Use PF_NOJUMPDAMAGE for whirlwind jump instead of removing jump flags (resolves #771)

pastel requested to merge pastel/SRB2:whirlybird into next

fixes an issue with knuckles qualifying for landing frames if the shield was switched or removed mid-jump

maybe the landing frames should have stricter conditions as well, but this fix is very simple + makes sense (it is a whirlwind jump so you'd expect to have jump flags after using it)

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