Use PF_NOJUMPDAMAGE for whirlwind jump instead of removing jump flags (resolves #771)
- Feb 18, 2024
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Logan Aerl Arias authored
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- Oct 25, 2023
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Alam Ed Arias authored
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- Feb 11, 2022
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katsy authored
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fixes an issue with knuckles qualifying for landing frames if the shield was switched or removed mid-jump
maybe the landing frames should have stricter conditions as well, but this fix is very simple + makes sense (it is a whirlwind jump so you'd expect to have jump flags after using it)