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Various controller fixes

Eidolon requested to merge controller-fixes into next

Reverse axis event mapping in G_RemapGamepadEvent (fixes #937 (closed))

Was erroneously mapping events inside the deadzone as key down and vice versa.

Always swallow pad axis events when menu is active (fixes #936 (closed))

This prevents axis events from trickling out of the menu and taking effect in G_Responder when they aren't hitting the digital deadzone needed to be mapped into internal menu key events.

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