Fix buffer overflow when linedef type 415 executes
When linedef type 415 executes, there's a risk that the game segfaults or executes arbitrary code due to the lump that contains the script is not guaranteed to be NULL-terminated (in fact, I've found that that's rarely the case). The fix simply creates a temporary buffer to store the script in and adds a NULL-termination to it.
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8919b35b...a68440c4 - 664 commits from branch
STJr:next
- 41fbfda8 - Merge branch SRB2:next into fix-line-415-buffer-overflow
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8919b35b...a68440c4 - 664 commits from branch
mentioned in commit d1ce8dee
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