Closed
Milestone
2.2.14
Unstarted Issues (open and unassigned)
0
Ongoing Issues (open and assigned)
0
Completed Issues (closed)
46
- [2.2.14 Next/Prerelease 1-4] Copy and pasting into the IP bar doesn't work.
- [2.2.14 pre3] Red diagonal springs near the end of ACZ2 become misaligned
- Using the keypad to type numbers in the server address textbox inputs them twice
- [2.2.14 pre2] Sector portal' target height is stationary
- [2.2.14-pre2] OpenGL palette rendering does not reflect changes in sector's colormap
- FF_RANDOMANIM can go out of bounds for SPR_PLAY
- Non-opaque FOF planes with "holed" textures display opaque in Software when sloped
- Launching the game with -opengl consistently crashes
- Several patches used in Sol Sestancia 2 are broken
- SOC can override freeslots defined by Lua
- Player muted status isn't preserved after G_PlayerReborn
- [next regression] When the character screen is bypassed via locking all but one characters and starting a new game, the game exhibits odd behaviour and crashes in OpenGL
- Regression: Mouse input does not work anymore in the menu / pause menu with alwaysgrabmouse
- [next regression] spriteinfo out of range
- Large transparent FoF textures break down and produce artifacts when scaled down
- Linedef type 466 uses the wrong argument
- [next] Untextured 3D model thok object spawned by Modern Sonic's homing attack crashes the game
- [next] Game crashes on attempted level load when using Nintendo Switch Pro Controller
- [next] Custom SPR2Defaults broken (for models only?)
- [next] Flat textures in PNG format don't display properly
- [Next] Making contact with Canarivore gas freezes the game
- FOFs with textures containing transparent pixels don't scroll properly
- [NEXT] Cannot load game when using SRB2 launcher
- [next] "objects" searchBlockmap function in Lua barely functioning
- THZ1 ceiling flat turned pure cyan
- Ctrl + X does not always remove selected console input if it contains the first character
- Console regressions
- Polyobj_GetForNum divides by zero if there are no (spawned) polyobjects
- [next] Setting Skin in Console Before Entering a Game No Longer Works
- [2.2.10 prerelease] Trying to load a folder as an addon causes a "bad cycle" error every time
- [next] flat texture "twitches" if move while they sloped
- [next] Using cyan for texture transparency is broken
- [next regression] Secondcolor overlays are broken
- Shield Button Regressions
- [next] You are always Sonic in replays regardless of character selection
- [NEXT] moved UPnP to it's own thread
- Midtexture collision height is not scaled with texture scaling
- [Next] Offsets for scaling floor/ceiling do not work
- In-game file downloader sucks ass
- Clover Emblems still use SKINCOLOR_EMERALD even though its original color was renamed to Shamrock
- [2.2.14 pre2] OpenGL palette rendering is NOT enabled by default, despite what the changelog says
- 2.2.14pre2 OpenGL and Softwaremode FPS issue
- (2.2.14-pre3) Tutorial uses player's set default skin instead of Sonic
- [2.2.14-pre2] Weird ForceCharacter behavior with skin and color console commands
- [2.2.14 pre2] Strange OpenGL exclusive issue with Polyobjects, side textures seem to render on floor
- Cyan Pixels on Unintended textures causing holes
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