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MD2 interpolation fix

Merged Monster Iestyn requested to merge md2-interpolation-fix into master

Fixes issue #28 (closed), also cleans up MD2 interpolation code a little bit.

Dunno if anyone noticed it before, but I also removed a slight time offset in the interpolation code; apparently it never started with the base frame (but rather slightly further in the interpolation) and ended exactly at the base next frame's appearance? Not sure if that makes sense to anyone or not.

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