Custom map names
Backwards compatible:
- Levels 1 to 1035 are named
MAP01toMAPZZ
Backwards incompatible:
- Do not use level
1100inG_ExitLevelorG_SetCustomExitVars; use"SCENE_TITLE"instead. - Do not use level
1101inG_ExitLevelorG_SetCustomExitVars; use"SCENE_EVALUATION"instead. - Do not use level
1102inG_ExitLevelorG_SetCustomExitVars; use"SCENE_CREDITS"instead. - Do not use level
1103inG_ExitLevelorG_SetCustomExitVars; use"SCENE_ENDING"instead.
New:
- Updated to support map names:
-
mapconsole command - Lua functions:
G_BuildMapNameG_BuildMapTitleG_ExitLevelG_SetCustomExitVars
- SOC
LEVEL:- Header line
NEXTLEVEL
- SOC
EMBLEM:MAPNUM
- SOC
UNLOCKABLE:-
VAR(ifTYPEisWARP)
-
- SOC
CONDITION:-
MAPVISITED,MAPBEATEN,MAPALLEMERALDS,MAPULTIMATE,MAPPERFECT -
MAPSCORE,MAPTIME,MAPRINGS -
NIGHTSSCORE,NIGHTSTIME,NIGHTSGRADE
-
- SOC
MAINCFG:SPSTAGE_STARTSPMARATHON_STARTSSTAGE_STARTSMPSTAGE_STARTTITLEMAPBOOTMAPTUTORIALMAP
-
- Added
G_GetMapThumbnailandG_GetMapThumbnailWideto Lua - For named maps:
- Use
[MAPNAME]_PICinstead ofMAPXXP - Use
[MAPNAME]_WIDEPICinstead ofMAPXXW - Use
[MAPNAME]_METALREPLAYinstead ofMAPXXMS - The default map music name matches the map name (example:
O_MP_JADEVALLEYinstead ofO_MAPJVM.)
- Use
- Increased maximum music name length from 6 to 64
Example addon: mp_jadevalley.pk3
Edited by Lactozilla