Issue1150
Solves #1150 (closed) by looking at floorz/ceilingz instead of floorheight/ceilingheight .
The problem with the 3D floor physics and rendering above the deathpit slope I believe is a separate issue.
Solves #1150 (closed) by looking at floorz/ceilingz instead of floorheight/ceilingheight .
The problem with the 3D floor physics and rendering above the deathpit slope I believe is a separate issue.