Draft: Some FloorZ/CeilingZ function refactoring, and P_MobjFloorZ/P_MobjCeilingZ testing for deathpits
- Feb 20, 2024
-
-
SSNTails authored
-
SSNTails authored
Check for null boundsec. I think we can also do without 'perfect' in P_CheckDeathPitCollide since this only truly kills non-player mobjs.
-
SSNTails authored
-
SSNTails authored
-
SSNTails authored
-
SSNTails authored
I like the verbosity, plus I don't think the SpecialFloorZ aliases will give us highest/lowest because it requires sector != boundsector.
-
SSNTails authored
-
-
SSNTails authored
-
SSNTails authored
-
SSNTails authored
-