Add clipmidtex property to lines and sides
General
Adds clipmidtex
from ZDoom.
If true, this side's mid textures are clipped to floor and ceiling. Default is to let them "bleed" through floor and ceiling planes. Note that OpenGL renderers will clip mid textures regardless.
Source: https://zdoom.org/wiki/Sidedef
If clipmidtex
is used on a polyobject side, this clips the polyobject's textures against its heights, rather than extending past them.
Example maps
clipmidtex-test.wad
clipmidtex-test2.wad
UDMF
Changes to the UDMF specification.
Added to sides
Field | Description |
---|---|
clipmidtex |
Side's mid textures are clipped to floor and ceiling. |
Added to lines
Field | Description |
---|---|
clipmidtex |
Side's mid textures are clipped to floor and ceiling. |
Lua
Changes to the Lua API.
Added to sides
Field | Description |
---|---|
clipmidtex |
Whether the middle texture is clipped to the ceiling and the floor of the sector. |
Edited by Lactozilla