Adds clipmidtex
from ZDoom.
If true, this side's mid textures are clipped to floor and ceiling. Default is to let them "bleed" through floor and ceiling planes. Note that OpenGL renderers will clip mid textures regardless.
Source: https://zdoom.org/wiki/Sidedef
If clipmidtex
is used on a polyobject side, this clips the polyobject's textures against its heights, rather than extending past them.
clipmidtex-test.wad
clipmidtex-test2.wad
Changes to the UDMF specification.
Field | Description |
---|---|
clipmidtex |
Side's mid textures are clipped to floor and ceiling. |
Field | Description |
---|---|
clipmidtex |
Side's mid textures are clipped to floor and ceiling. |
Changes to the Lua API.
Field | Description |
---|---|
clipmidtex |
Whether the middle texture is clipped to the ceiling and the floor of the sector. |