Adds support for per-wall lighting, using two new UDMF fields for sidedefs:
light
: The amount to add or subtract from this side's sector brightness.lightabsolute
: If set to true
, this will make light
an absolute value instead.While per-texture lighting support is not added, this branch does add their relevant fields.
Test map: udmf-walllight.wad
Software | OpenGL |
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