Wall lighting
Adds support for per-wall lighting, using two new UDMF fields for sidedefs:
-
light: The amount to add or subtract from this side's sector brightness. -
lightabsolute: If set totrue, this will makelightan absolute value instead.
While per-texture lighting support is not added, this branch does add their relevant fields.
Test map: udmf-walllight.wad
| Software | OpenGL |
|---|---|
![]() |
![]() |
Edited by sphere

