Wall lighting
Adds support for per-wall lighting, using two new UDMF fields for sidedefs:
-
light
: The amount to add or subtract from this side's sector brightness. -
lightabsolute
: If set totrue
, this will makelight
an absolute value instead.
While per-texture lighting support is not added, this branch does add their relevant fields.
Test map: udmf-walllight.wad
Software | OpenGL |
---|---|
Edited by sphere