Lift NetXCmd limits
Sudden spark in my brain that solves a pretty obnoxious issue in netcode. What it does is that it buffers any NetXCmd that doesn't fit the NetXCmd buffer, and sends it in any following tic instead. This will delay it for a tic or more, but that's better than just dropping it entirely, causing all kinds of issues for players.
Personally, I'd just want to get rid of NetXCmd entirely, since the way it's implemented is a nightmare from a maintenance standpoint and has serious privacy and security issues, not to mention that it's benefits aren't even significant anymore. It might've made a difference back in the early 2000s or before that, but it certainly doesn't make a difference now.