Fix in-game masterserver listing
When masterserver_room_id
was introduced, the code became a bit of a mess since the old ms_RoomId
variable became the previous value rather than the current one, which in combination with defaulting to 0 rather than -1 lead to a bunch of state issues. All of this is cleaned up and should works as intended now.
Merge request reports
Activity
Filter activity
added Bug Regression labels
changed milestone to %2.2.15
mentioned in commit 5f66e675
Please register or sign in to reply