Expose nextgametype, skipstats and nextmapoverdrive as Lua globals and add keepcutscene
Game:
Adds boolean keepcutscene
Forces the game play post-level cutscene despite skipstats.
Alongside it, this merge also adds an additional flag to Custom Exit linedef. (TMEF_KEEPCUTSCENE, 4)
Lua API:
| global | accessibility | type |
|---|---|---|
| nextmapoverdrive | READ ONLY | int |
| nextgametype | READ ONLY | int |
| skipstats | READ ONLY | int |
| keepcutscene | READ ONLY | bool |
Function Update:
G_SetCustomExitVars([int nextmap, [int skipstats], [int nextgametype], [boolean keepcutscene])
Note: int nextgametype parameter is already part of the function. Just wiki is outdated in this case.
Test script:
Edited by LJ Sonic