Adds boolean keepcutscene
Forces the game play post-level cutscene despite skipstats
.
Alongside it, this merge also adds an additional flag to Custom Exit linedef. (TMEF_KEEPCUTSCENE, 4)
(Needs to be tested, reason why this Merge request is a draft. I couldn't find anything on my hands with post level cutscenes. They are rare... and I kind of don't have time to create one myself. I am still on hotfixing Styles...)
global | accessibility | type |
---|---|---|
nextmapoverdrive | READ ONLY | int |
nextgametype | READ ONLY | int |
skipstats | READ ONLY | int |
keepcutscene | READ ONLY | bool |
Function Update:
G_SetCustomExitVars([int nextmap, [int skipstats], [int nextgametype], [boolean keepcutscene])
Note: int nextgametype
parameter is already part of the function. Just wiki is outdated in this case.
Make keepcutscene, nextgametype, skipstats and nextmapoverdrive Lua globals instead. Also add custom exit option for keepcutscene.