Fix OpenGL Fademasks (Screen Transitions)
- Apr 30, 2016
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Sryder authored
For some reason every texture and flat loaded into GL is vertically flipped
0eb41b44
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- Apr 29, 2016
Screen transitions don't work in OpenGL when scr_depth is set to 8 or 16 bits. This fixes that.
For some reason every texture and flat loaded into GL is vertically flipped
Don't think either of them need RGBA
So they don't get effected by the texture format set by the screen depth GL_RGB5_A1 from 16-bit was removing all alpha from the texture