This simply changes the value of BACKUPTICS from 32 to 96 (a little less than 3 seconds),
causing the game to buffer inputs for a longer time before freezing.
This should have three main advantages:
Players with high latency are less likely to lag everyone else in the server.
Players joining during a netgame will pause the game for less long (2 seconds less probably).
Short game/internet freezes are less likely to affect everyone else in the server.